Multiplayer & Android Milestones

Published by mooff on April 18th, 2014

We’ve been working on multiplayer (co-op) for the last 2 weeks, it took a couple years to get to this point but we’re almost there.

The Android version is coming along, we’ve crunched the game size down to under 50 megs.

Multiplayer & Android milestones in the space of a month, reason to be reasonably happy :)

Azuron and Lrrr will kill you

Teaming up never felt so good

Our famous ghost forms will be making an appearance, you need to wait 10 seconds to respawn... so hang in there


OUT NOW! Blackmoor iOS/Android Platform ARPG

Published by mooff on March 29th, 2014

Download link iOS: https://itunes.apple.com/app/blackmoor/id828788777?mt=8
Download link Android: Coming soon

Blackmoor is a platform game inspired by several games including but not limited to, Street Fighter, Ghouls & Ghosts, Castlevania and Maximus.  We still and never will be using virtual joysticks for our games, so you’ll just have to try it for yourself if you haven’t already.

You’ll journey across several worlds, discover new weapons and revisit old friends… and foes.

If you enjoy a good old fashsioned brawl, lively characters and rich boss fights that are well designed then it’s our pleasure to present you with Blackmoor.

Multiplayer is currently in the works, you will be able to play with your friends or against them – stay tuned…

Soundtrack: The complete soundtrack has been produced and composed by Matthew Pablo, an incredible musician with a passion for games – check out his website and contact him if you like what you hear :)

Trailer

Playthrough (http://www.phonecats.com)
Thanks to Chris from Phonecats

Streetfight or Hack n Slash your way to Castle Blackmoor

Familiar friendly faces


OUT Now! Maximus – Inspired By Real Arcade Gaming

Published by mooff on June 19th, 2013

Download@https://itunes.apple.com/app/maximus/id627873426?ls=1&mt=8

Maximus is a hack ‘n slasher designed (from the bottom up) for mobile gaming.  Inspired by the golden arcade era of the 80s & 90s, we’ve added our own little splash of smooth modernized controls and game design.

We use ‘relative-touch’ as our control system as opposed to the almost inevitable ‘virtual joystick’, you just have to try it to feel the difference as most people have become too familiar with stiff unresponsive joysticks.  It may feel unfamiliar to most people but in this case, change is good – the old way just wasn’t working and we’ve taken the technology one step forward.

Could have gone into more detail on the game but will just leave you with some pictures, a trailer and the download link… try it yourself :)

The four playable heroes

Trailer

Gameplay by (Chris) Phonecats (check out his website here he’s cool)


The Best Game You’ve Never Played

Published by mooff on March 29th, 2013

We are very grateful to Apple (iTunes) for featuring us under a special category: ”The Best Games You’ve Never Played‘ – that sums up our progress as a unit thus far, relative unknowns who buckle down and make games that we love to play.

Thank you Apple and our great players for getting us this far.

You have nothing to lose if you focus on making good, solid games.

On a side note:

  • We’re nearing the end of production for Maximus.
  • We’d like to do an Android/iOS game next.
  • We hit 3 million downloads.

 


2 Million (iOS) and other info

Published by mooff on November 21st, 2012

Oh yeah, about 2 months ago we reached 2 million iOS downloads… and you know it was all achieved without $1 of advertising :)

We’re also planning on porting a puzzle game to Android after we finish the ARPG.  Might be good news to someone(?)


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