So, while Super Boys was in hiatus (it was handed over for server stuff) – We decided to make a jump to Unity3D… making 3D games!
Kwok and I (Simon) had no experience before the switch in 3D but honestly, that didn’t seem to be a problem because of the vast amount of help available online. It REALLY helps if you have a good grasp of English. I guess this is something overlooked when deciding to learn online since the majority of help you’ll find is written/spoken in English.
Oh yeah here’s the cool thing, Unity (Pro) was made FREE the same time we started learning it so there was no extra money headaches with licenses and all that.
Neither of us knew which 3D tools to pick up, the choice was 3DS Max, Maya or this program Kwok saw that I never heard of called Blender.
Surely Blender wouldn’t be any good? I mean, it’s free…wait, what… it’s FREE? OK what the hell, let’s check it out and see if it’s any good for the models we need.
I must say that was the best decision we made so far. Blender has been amazingly easy to pick up. The support and tutorials are abundant, the UI is friendly and the files are accepted by Unity! Oh and no need to dish out 10k USD on more licenses. Just remember everything you will experience with our unity games were built with free software, in case anyone out there wondered if it was possible – it is.
That being said, I donated to the Blender Foundation because their software and effort is totally worth it. Donate here!
So, I trawled Youtube for as many quickfire blender tutorials as possible and artists like PigArt on Youtube inspired me very quickly as we made our transition from 2D to 3D. This is what I put together after 2 hours in my maiden week:
Quite a portly fellow
6 months later, I think I’ve made decent progress and although I wish I could go much faster my philosophy has always been to just pick something you love doing and give it your best shot. That’s how you make something ‘magical’ – by caring about what you’re doing regardless of how inexperienced you are at it.
For a while, doing 3D modelling became an addiction as I literally sunk in 100 hours a week figuring out X, Y and Z and sleeping way too late trying to create all sorts of nonsense. I think 50% of the work was just learning and getting fast with the keyboard shortcuts. I had already mastered Flash, but now I had to switch to Unity and Blender and not confuse them together.. yeah that was a bit tough.
Right, that was the software part… what about the actual game? We started with a couple ideas, most of them didn’t click.. but we knew we wanted the following things
- More randomness to the stage
- Co-operative multiplayer
- Utilize some of the 3D space
- Continue using our built up characters & story
Four heroes, Four skins (harhar)
Dungeon Time is a top-down ‘Gauntlet’ dungeon crawler with the bonus of having a pinch of Mooff Games spice. Bosses, exploring various environments, different characters, ragdoll dying… LOTS of it.
The game supports the idea of people using different characters to compliment each other with healing, protection, damage roles.
We took care of the usually-poor mobile controls with a very smart auto-aiming system without the use of dual-sticks so most of what you care about is your positional awareness and ammo. Tell us how it is later, we really like it.
I think i’ll just leave it there for now as we wrap up the remaining parts of the game and target a November 2015 launch date for iOS & Android. It’s a free game, with the option of unlocking the whole thing for $1.99. Will this be a hidden gem? Probably… you heard it here first then
Trailer to follow when it’s time… Dungeon Time!